e8s light rampant

I think also this makes translations tricky to append raw text like this.

Except it's not. Ilya/OTM is not that strat. Having a second path to do that seems confusing, at best. It's not safe (comparatively) because of the timing. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. https://ff14.toolboxgaming.space/?id=29987164943851&preview=1, - Add "Sharingan/Ayatori" Light Rampant strat, - Fix `None` vs `none` case-sensitive comparsion issue, - Rework chains logic to be more readable, - Fix warning caused by returning null from promise, - Fix error caused when chain positions are already correct, Switches the regex for Refulgent Chain to the tether, Adds an option to config for which Light Rampant strat to use, Adds strat for sharingan/ayatori (bowtie, orbs opposite of spawn location), if you have a chain, alert Chain on YOU: Go/Swap NW, if you don't have a chain, info "Chain Tank: NW", if you have a chain, alert Chain on YOU: Go/Swap NW/NE/SE/SW. I think there also other orb strats that do opposite orbs, so this would work for them as well. I won't be able to properly test this until maybe Thursday depending on how re-clears go. These are the lines that gets written to the Network file, starred out player ID/name/hp, first shows a 1-stack and second shows a 2-stack: Actual log lines that get passed to overlays seem to be textual instead and don't contain the stack count, at least according to this: https://github.com/quisquous/cactbot/blob/master/resources/regexes.js#L171-L189.
Promise or nothing are really the only two cases here. New comments cannot be posted and votes cannot be cast. Learn more, e8s: Add "Sharingan/Ayatori" Light Rampant strat, // This is intentionally showing for all players, // not just players with chains, for callout purposes. The mechanic is just tough shit on people and that's how it goes, and its not actually more than a GCD better uptime on top of making chains do actual thinking/switch instead of just standing in a very plain easy to understand box. Orbs thought middle might cost melees like 2-3 gcd at most, but who cares, its safe and easy, and they have 50% chance to not get an orb, so they can just try again if they want that pink number. Suggestions cannot be applied while viewing a subset of changes.

Melbourne Hookturn Light Rampant. I can't say rn whether its actually harder to execute than the other strats, we are gonna try it in the weekly kill but it seems pretty straightforward and more forgiving on the timing versus the strat where the 2 orbs are being kited.

sharingan as well? We had initially a strat that had very bad uptime that was working but we decided to change it mid prog because of the DPS check and I'd say it's worth getting that bit extra with the inconsistent enrage timings. Only one suggestion per line can be applied in a batch. They must be kited until they shrink to minimum size. Going to make the adjustments requested tomorrow most likely. This tends to be easiest if the Tether players wait for the balls to begin to enter middle, then go outside/around the balls to get to their towers. Shiva - E8S Light Rampart - BOPG Sharingan Bowtie [Guide] spoiler. Tether players should stand inside the ring on the floor, roughly on the tips of the black diamond design. This should be extensible to allow for other strats to be added, I'm just not familiar with any other strats to add them. Light Rampant Uptime (U[time) Bowtie | Pocket Guide – E8S Refulgence Savage. This is still in testing. (Squishing the bowtie). Balls CROSS through middle (lean to the right/clockwise side slightly to avoid hitting balls. There is no strat that avoids that fact. I think there is much better strat for uptime: https://www.reddit.com/r/ffxiv/comments/fhiwrf/shiva_e8s_light_rampart_bopg_sharingan_bowtie/. If any player reaches 5 stacks, it is a wipe. Or maybe even a hard check against true and have the default state be to abort. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. And given that, does it make sense as well to have a separate setting for the conals/earthshakers/whatever we're calling them these days? Posted by 7 months ago. privacy statement.

Was too lazy to add multiple steps so it animated properly but you can see what I mean in the jp PoV, edit nvm, i just realized no guarantee they are tethered to each other, Great strat friend, will definitely be using this :), Used this strat last night and cleared, it was very good, thank you u/prok_chop :), your pastebin link is just the raw link to the homepage. Unreal Light Rampant. I think #2 is plausible. Balls get the meteor tower CLOCKWISE from their ball. I wanted to illustrate the sidestep where melees can 'swerve' around their orbs. If I return both infoText and alertText from the same response function, do they both get shown? By clicking “Sign up for GitHub”, you agree to our terms of service and Learn more. Do note that having the tank swap 100% means the healer never has to, increasing their uptime slightly. Press J to jump to the feed. Just rebased this to resolve the merge conflicts. Melee lose no uptime, or if they are worried they can drop one gcd to be extra safe with their orb. E8S Light Rampant - Uptime Strat for PF [Discussion] There's a lot of strategies currently running around in PF for early E8S(Savage), though I've yet to see any properly written up, or linked with solid vods. Interesting, but not sure that this is any better than the normal uptime strat with orbs in the first towers. Only the alert noise gets played. Timelines use raw act log lines, but they're all faiiiirly normalized and we could...convert them magically into network log lines, and use tests to verify that they can be converted as such. It wouldn't be that difficult to separate it out into settings like this: Strat: [none, sharingan] vimapostrophe. Light Rampant: Group-wide attack. This is not really a cactbot strat either. This suggestion has been applied or marked resolved. By using our Services or clicking I agree, you agree to our use of cookies. We use essential cookies to perform essential website functions, e.g. We're running a rphys, double caster {RDM, SMN}, and the two of us casters have instant casts up in time for the bowtie movement so no need to hope for phys ranged getting it.
Cookies help us deliver our Services. If someone else wants to take this up instead, feel free. 006F is the second tether that snaps in place partway into the mechanic when the distance between tethers snapshots. But I'm going to keep moving forward with the tank moves strat for now.

4 Players (a light party) will be tethered together in a semi-random way. This isn't fully tested due to my group not running today. if someone wants a pink number they should probably just get a static. New comments cannot be posted and votes cannot be cast. I think 'W' on its own is maybe unclear. Before this character can be followed, you must first submit a follower request. This is because cactbot uses act log lines and not network log lines. Meteor Towers spawn at intercardinals (1 person towers), then North/South (2 person towers), then center (4 person tower). Tried this strat out last night. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. Not much harder than other strats tho, people tend to overcomplecate things. The Path of Light (E8S) The House of Light (E8S) Earthshaker: Targeted cones on party members, often indicated through a very specific marker on a player’s head. It doesn't feel better, and I'm doing it as a melee. Average players won't be at e8s week 1 for sure, BTW this post deserves much more visibility, but this reddit won't give you because is not an artwork, My group was doing something super similar to this, claiming melee uptime, when i was telling them it was going to make it way too complicated, and we ended up scrapping it because it was too dangerous, Edit: we still haven't passed this mech because we decided to scrap it after 5 hours straight of wipes yesterday. You -can- run through a tower to do this.

I'd almost want to say that a promise returning anything other than a promise should cancel the trigger, but then the "default state" case here becomes a hassle as seen in the code. Unreal Shiva LR. There's a lot of strategies currently running around in PF for early E8S(Savage), though I've yet to see any properly written up, or linked with solid vods. They cannot get too close or too far from the players they are tethered too, or it is a wipe. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. Archived. I won't be able to properly test this until maybe Thursday depending on how re-clears go. Suggestions cannot be applied while the pull request is closed. All players are also afflicted with a semi-random number of stacks. Like driving, right side of the road. This would also solve the zone id issue and effect id issues (to avoid translations on both of them), would provide positioning information on more lines, and some other good stuff.

All players still at only 3 stacks jump in last tower (2 tether players 2 ball players), Mechanic Explanation, for those just getting to the mechanic -. Would it make sense to have something like: I went with just alerting on the tank chain position because they're the position that's always going to move to adjust to bowtie formation if an adjustment is needed.

The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. You signed in with another tab or window. We’ll occasionally send you account related emails. It's not just the tank that needs to move though, it's a dps who needs to know if they are staying or swapping as well as the tank. My group does Ayatori, but we do the chain priorities differently. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Towers go off, Tether players eat first cleave round. Do you think a promise returning null should just cancel the trigger? I probably should file an issue, because this needs to get sorted eventually, but the options look like: (1) provide network log lines in addition to act log lines (cons: now you're parsing 2x as much data for every trigger After the Ball players cross, E/W Tether players move 2nd towers(n/s) with the tether player already there. The tts will be taken from the alert unless specified explicitly. Everyone else should already know where they go for this mechanic (healer is always northeast, etc). I wanted to add triggers for Lightsteeped stacks but it doesn't look like all the required information is available in the version of the 1A:/26| log line that gets passed to the overlay. Ok, I know I reviewed the uptime strat one, but I think the "cactbote8s" part of this is really hard to read, all running together lowercase. Suggestions cannot be applied on multi-line comments.

Add this suggestion to a batch that can be applied as a single commit. It's a really bad strat. (Or maybe LightRampant in the name too if you think that's not clear.)

Unreal. Orbs can touch each other, but may NOT touch any player before they are minimum size. Eden's Verse: Refulgence, known by players as E8, is the final turn of the Eden's Verse raid in Final Fantasy XIV: Shadowbringers. I'm a bit torn on this. Its just a strat for one mechanic in a video game dude, chill out. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Yeah, they both get shown. EDIT: Yeah that's def upside to making tank swaps always. I mean, this is the hardest mechanic of the entire fight (at least in my opinion it was), so it's going to be hard for the "average player" to execute no matter what strat you use. they're used to log you in. If formation is a box, not a bowtie, Tank(n) and DPS(e) swap spots to make a bowtie. Or both at the same time. But the biggest strength is gaining uptime. Could this section be combined with infoText above, and maybe do something akin to: I've reworked this but I'm not sure how to handle the translations.


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